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Ultimate Aran Guide
GloomysDate: Sunday, 2009-12-06, 1:57 PM | Message # 1
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Aran Advantage (Pros) and Disadvantage (Cons)

Pros:
- Has damage reducing skill (Ez-Shield) and healing skills (Continual Drain)
- Burn less health potions than most/all classes in the game because of Continual Drain.
- Strongest non-ranged class in the game.
- Tons of buffs that benefit both your damage and how little/how much you get hit.
- Some of the farthest reaching melee moves in the game.
- Due to the large lack of active buffs, dispel does not affect the Aran class as much as others.
- This is the only class that can freeze boss monsters!
- Continual Drain completely solves it. Arans should have no problems with HP.
- Smart Knockback aids all party members. Knockbacking boss monster means it attacks less.
- Can KB (knockback) almost all enemies
- Has elemental advantage against Fire (using Snow Charge)
- Tossed enemies receive additional damage, allowing faster kills
- Has a Rush-like skill at Second Job for easy mobbing
- Has a mobbing skill in First Job, and new mobbing skills every Job
- Has natural critical at Third Job
- Polearm Combo increases WA with more hits
- High Attack Speed (Polearm Booster -3 slowness on Polearm)
- Polearm Combo increases WA (weapon attack) with more hits
- Aran class excels at small, single-level maps with tightly packed mobs.

Cons:
- Unable to enter Warrior Training Center (Power B.Fore NPC) nearby Perion City
- Typical warrior accuracy problems.
- Lower HP than normal warrior.
- Constantly press ATTACK button to activate Double/Triple Swing (hurts finger)
- Need to constantly kill monsters to keep your combo up, else you lost all.
- You have to do quests for most of your skills. (1st, 2nd, 3rd, 4th job)
- Aran pay more money if they want mounts. (Tamed monster to ride on their back)
- Low damage in First Job with no or low leveled Polearm Combo
- Critical rate and damage are low without high combo count
- Snow Charge does not freeze; training at high-leveled Fire mobs is a huge problem
High MP usage
- Spamming double and triple Swing consumes lots of MP.
- There is a chance where your attack misses the monster if they knockback you first.
Stun/seduce breaks combos
Certain boss mobs that Aran would normally excel at (Papulatus, Zakum, Horntail) turn out to be poor choices due to their ability to stun. However, if the party member consists of many high level Arans with Smart Knockback maxed, this will be a different case. If Aran constantly knockback those boss before they cast those combo-breaker skills, then those boss won’t stand a chance casting any spell at all! Ownage?
Slow leveling at higher levels
- The best exp/hour mobs tend to be ones that can be 1-2HKO’d.
- However, this class needs to have mobs with higher hits/KO to use their combo efficiently.
- This can lead to slower training and make it harder to reach higher levels.
Skills consuming combo
- Aran is limited to slight variations of double/triple Swing until level 200.
- The only time when Aran can use other skills is by using up the combo.
- Unable to spam a skill a certain skill unless you obtained sufficient combos.
- Most powerful attacks require a certain amount of combo hits before they can be used




 
GloomysDate: Sunday, 2009-12-06, 1:59 PM | Message # 2
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How do I add the AP?

Aran’s AP (Ability Points) follows the same pattern as any other warrior:
STR (strength) is your main stat and DEX (dexterity) is your secondary stat.
Your DEX is always double your level. Example: If your Aran is level 30, your DEX is 60.
Aran AP Auto-Distribution
If you follow the “auto distribution” you will receive:
3 STR and 2 DEX each level from Level 1 – 30.
4 STR and 1 DEX each level from Level 31 – 70.

If you have sufficient funding, you can cap your DEX much earlier.

Regular DEX (Dexterity)
Recommended to add DEX each level. [For first-time players]
This build will have the most accuracy, but weakest attack.
(STR is your primary source for damage, DEX is for boosting your accuracy)
If you follow the Auto AP Distribution by Nexon/Asiasoft:
Auto-AP adds 2 DEX each level till Level 30, and 1 DEX till Level 70.
Note: Get a Zakum Helm and Deputy Star (for more accuracy) when you have the funds.
It’s recommended to cap (limit) DEX around DEX 80 for this build, but it isn’t mandatory,

Low DEX (Dexterity)
Recommended to cap your DEX at around 40 – 60 [For semi-funded players]
For this build, you just add a little DEX, and get the rest of it entirely from your equipments.
For example: Scrolling your overall armor with DEX scrolls provides additional accuracy stats.
This build is probably the most accepted build out of any warrior AP builds.

DEXless
Don’t add any AP into DEX, Leave it at DEX 4. [For well funded players]
For this build, you add all AP points to STR, and ignore DEX.
This will lead to lower accuracy, but higher damage.
Your scrolled equipments will be your primary source for accuracy.
For example: Wielding a maple weapon (provides additional accuracy)
Advantage of DEXless is training on high level monster with low EVA (evasion)
High level monster rewards more EXP but they have more HP.
High STR will defeat them easily. That’s how hardcore DEXless warrior level very fast.
Also, once your character level is on par with monster level, you can hit it easily.

Aran Damage Formula (credits to txdaan)

I have noticed that this was question by someone,
I think it should be added to shed some light as well.
Min damage formula:
STR * 5.0 * Mastery * 0.9 + DEX / 100 * ATT
Max damage formula:
STR * 5.0 + DEX / 100 * ATT




 
GloomysDate: Sunday, 2009-12-06, 2:00 PM | Message # 3
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1st Job: Recollections

Tutorial quests and you should reach Lv10 in no time at all. Once you reach Lv10, click on the Giant Polearm wedged in a glacier next to Lirin in order to advance to the First Job. As usual, you will receive 1 SP and have all your AP reset. And no, you don’t get to use that cool looking polearm. Get your own! ~Credits to Hanabira.Kage
NOTE: LV10 Aran star only with Double Swing and Combat Step skills.
NOTE: The remaining skills are acquired through quest, similarly to 4th Job
Reasoning
10 Combo Ability (for Critical Combo in 3rd Job)
20 Double Swing (primary offense skill in 1st Job, for Triple Swing in 2nd Job)
15 Combat Step (traveling purposes: 1000 distance flash jump)
16 Polearm Booster (for the -3 speed)
Summary – Total 61 SP
Double Swing (20/20) / Combat Step (15/15) / Combo Ability (10/10) / Polearm Booster (16/20)

LV 10 : 1 Double Swing (1/20)
LV 11 : 3 Double Swing (4/20)
LV 12 : 2 Double Swing (6/20), 1 Combat Step (1/15)
LV 13 : 3 Double Swing (9/20)
LV 14 : 2 Double Swing (11/20), 1 Combo Ability (1/10) [QUEST]
LV 15 : 3 Double Swing (14/20)
LV 16 : 3 Double Swing (17/20)
LV 17 : 3 Double Swing (20/20)
LV 18 : 3 Combat Step (4/15)
LV 19 : 1 Combat Step (5/15), Save 2 SP (2)
LV 20 : Save 3 SP (5)
LV 21 : Save 3 SP (8)
LV 22 : 11 Polearm Booster (11/20) [QUEST]
LV 23 : 3 Polearm Booster (14/20)
LV 24 : 2 Combat Step (7/15),1 Polearm Booster (15/20)
LV 25 : 3 Combat Step (10/15)
LV 26 : 3 Combat Step (13/15)
LV 27 : 2 Combat Step (15/15), 1 Polearm Booster (16/20)
LV 28 : 3 Combo Ability (4/10)
LV 29 : 3 Combo Ability (7/10)
LV 30 : 3 Combo Ability (10/10)

FAQ: Frequently Asked Questions
Q: I feel that Aran’s combat step travel distance is the same for both lvl1 and lvl20
Higher level of Combat Step does increase the distance moved even on level ground. However, the difference is much more obvious when you use it off a ledge. (Note: Check out the video at the bottom where an Aran demonstrates on using Combat Step at high platform ledges! Very useful)

How do I get polearm booster? What NPC should i talk to? Im level 22 now
edsland: You need to completed all ARAN REQUIRED quest! Open you quest window, check under ‘available’ or in progress. Finish all the quest under [ARAN] [Required]….
Hanbira.Kage: Make sure that you have completed ALL Aran-exclusive quests given before Lv22 (just check to make sure there are no more [Required] quests). Once you have done so, a lightbulb should appear over your head. Click it and select Accept to be teleported to Francis’s house. I suggest you purchase a Lith Harbour scroll as you’ll have to report back to Tru after speaking with Francis.

Q: “Why do you max step and not booster?”
A: Mobility is key to any melee character. Try using step off of a ledge to understand why it can be so useful. As you level up Step, the distance it travels increases. Booster, however, only last longer. You can just recast booster to make it feel like level 20, while you can’t reuse Step while falling off of a ledge. Take note that the level 50 Mount is slower than spam Hax-Stepping on normal ground, let alone El Nath. (The super slide on El Nath snow terrain and Combat-stepping in mid air are disabled in KMS now because its too godly sad )

Q: “Why do you push Combo until the end?”
A: Combo is saved until the end because Booster is a necessity, and maxing Double Swing adds more to your DPS(Damage per Second) than combo does.

Q: “Why can’t I put Double Swing on a key? How do I use it?”
A: Double Swing is activated when you double tap your attack key. That means on mob-populated maps like Scorpions, you’ll be pressing your attack key none stop, save for the occasional potion. Carpel Tunnel is fun.

Q: What is Lirin’s Ring and how do I get it?
A: Lirin’s Ring is a “Ring” equip that increases all stats, WA, MA, HP & MP by 3. You get it by reaching Lv50 on an Aran character and speaking to Lirin. In KMS this was purely a time-limited event, after which you could no longer get the ring (KMS offered the ring at Lv70, by the way). Whether MSEA will follow suit is uncertain. The ring is permanent (on KMS. not confirmed for MSEA), and can be transferred between characters on the same account, but cannot be traded to other accounts with or without Scissors of Karma.

2nd Job: Memory

Once you reach Lv30, return to Rien and talk to Lirin. Finish up the chain of “quests” that require you to go back and forth between Lirin and Maha, the spirit sealed in the Giant Polearm. Soon enough, Lilin will direct you to the Cave of Mirrors which is all the way North of Rien. Enter the portal and you will find yourself in…Mu Lung? Accept the NPC’s quest collect items dropped by the Asiatic Black Bears which you will find in the next map. Once you’re done, return to the NPC and then to Lirin to (finally) get your well-deserved job advancement. ~Credits to Hanabira.Kage
2nd Job Notes
Now, you will probably notice that Polearm Combo and Polearm Booster are not in your skill list. Fret not, because they are obtained from quests at Lv13 and Lv22 respectively. I will go through the quests in the Skill Quests section.
Reasoning
Polearm Mastery (boost minimum damage to 60%, provides stable damage)
Combo Smash (deals 600% damage at max level, consumes -30 combo)
Triple Swing (allows to deal a 3rd attack after Double Swing)
Continual Drain (allows to
Polearm Push (added last, does not deal much damage, good for clumping mobs)
Summary – Total 121 SP
Polearm Mastery (20/20) / Triple Swing (20/20) / Polearm Push (21/30) / Combo Smash (20/20) / Body Pressure (20/20) / Continual Drain (20/20)

LV 30 : 1 Triple Swing (1/20)
LV 31 : 2 Triple Swing (3/20) , 1 Polearm Mastery (1/20)
LV 32 : 3 Polearm Mastery (4/20)
LV 33 : 3 Polearm Mastery (7/20)
LV 34 : 3 Polearm Mastery (10/20)
LV 35 : 3 Polearm Mastery (13/20)
LV 36 : 3 Polearm Mastery (16/20)
LV 37 : 3 Polearm Mastery (19/20)
LV 38 : 3 Triple Swing (6/20)
LV 39 : Save 3 SP (3)
LV 40 : Save 3 SP (6)
LV 41 : Save 3 SP (9)
LV 42 : Save 3 SP (12)
LV 43 : Save 3 SP (15)
LV 44 : Save 3 SP (18)
LV 45 : 1 Triple Swing (7/20), Combo Smash (20/20) [QUEST]
LV 46 : 3 Triple Swing (10/20)
LV 47 : 3 Triple Swing (13/20)
LV 48 : 3 Triple Swing (16/20)
LV 49 : 3 Triple Swing (19/20)
LV 50 : 1 Triple Swing (20/20), 2 Continual Drain (2/20)
LV 51 : 3 Continual Drain (5/20)
LV 52 : 3 Continual Drain (8/20)
LV 53 : 3 Continual Drain (11/20)
LV 54 : 2 Continual Drain (13/20), 1 (Rush 1/30) [QUEST]
LV 55 : 3 Continual Drain (16/30)
LV 56 : 3 Continual Drain (19/20)
LV 57 : 1 Continual Drain (20/20), 2 Body Pressure (2/20)
LV 58 : 3 Body Pressure (5/20)
LV 59 : 3 Body Pressure (8/20)
LV 60 : 3 Body Pressure (11/20)
LV 61 : 3 Body Pressure (14/20)
LV 62 : 3 Body Pressure (17/20)
LV 63 : 3 Body Pressure (20/20)
LV 64 : 3 Polearm Push (4/30)
LV 65 : 3 Polearm Push (7/30)
LV 66 : 3 Polearm Push (10/30)
LV 67 : 3 Polearm Push (13/30)
LV 68 : 3 Polearm Push (16/30)
LV 69 : 3 Polearm Push (19/30)
LV 70 : 3 Polearm Push (21/30), 1 Polearm Mastery (20/20)

DEFENSIVE BUILD
LV 30 – 30 : 1 Triple Swing (1/20)
LV 31 – 31 : 2 Triple Swing (3/20), 1 Pole Arm Mastery (1/20)
LV 32 – 37 : 3 Pole Arm Mastery (19/20)
LV 38 – 42 : 3 Triple Swing (18/20)
LV 43 – 43 : 2 Triple Swing (20/20), 1 Continual Drain (1/20)
LV 44 – 49 : 3 Continual Drain (19/20)
LV 50 – 50 : 1 Continual Drain (20/20), Save 2 SP (2)
LV 51 – 53 : Save 3 SP (9+2)
LV 54 – 54 : 3 Pole Arm Charge (14/30)
LV 55 – 56 : 3 Pole Arm Charge (20/30)
LV 57 – 62 : 3 Pole Arm Smash (18/20)
LV 63 – 63 : 2 Pole Arm Smash (20/20), 1 Pole Arm Charge (21/30)
LV 64 – 69 : 3 Body Pressure (18/20)
LV 70 – 70 : 2 Body Pressure (20/20), 1 Pole Arm Mastery (20/20)

FAQ: Frequently Asked Questions
Q: “Does skills that consumes COMBO also consumes MP?”
A: All skills that consumes COMBO does not use MP (such as Combo Smash) However, it resets your combo to zero. For example, you gain 100 combo, and activate a combo skill, your 100 combo becomes zero.

Q: “Why max Combo Smash but not Triple Swing first?”
A: Combo Smash allows you to deal 600% damage against 10 monsters (at max level) by consuming 30 combo that you have generated after hitting 30 times. It’s very useful when you want to hit a monster located far away from you. Great to clear mobs of monster at Monster Carnival 1 (at level 45) Save SP at level 39 till level 45 to max this skill once you obtain this skill from Lirin.

Q: “Why Polearm Push is added last and not max?”
A: Polearm Push at max level only increases 2 mob coverage, and you won’t get run into 12 mobs or more often. 9 SP can be spent on other skill such as Body Pressure and Continual Drain. It is max last because it won’t help much in training, except for level 1 Polearm Push to gain some mobility and clumping monsters.

3rd Job: Skirmish

Okay, moving on. There are some things you have to prepare before taking the Third Job Advancement Test.
You must have: Maker Skill, 1 Dark Crystal, 3 Diamond Ores, 3 Garnet Ores, Lots of potions. You should have a pop-up appearing over your head once you hit Lv70, telling you to go to Rien and talk to Lirin. Do so, and head over to Maha to accept his quest. Remember the dock where you depart for Lith Harbour? That’s where you’re headed. Prepare for a boss fight…a big, mutant crow. This guy takes quite a while to kill and does a heck of a lot of damage. Once he’s down, return to Maha and then talk to Lirin. Yes, you have to go to the Cave of Mirrors AGAIN. This time, you end up in El Nath. Does the backdrop look familiar to you? It looks like the Test of Wisdom map…but it’s not. Instead you find a Yeti who has a quest for you. Accept it and enter the portal next to it. Oh ho ho! Surely you didn’t think that was all, did you? The Mutant Crow is back and he wants a piece of you. Kick his butt again and collect the Red Jewel that he drops. Give this to the Yeti. Now you have to forge a Red Jewel for Maha. Use the Maker Skill and the other stuff to forge the Jewel. Return to Maha to advance. ~Credits to Hanabira.Kage
Reasoning
20 Critical Combo (obviously)
30 Polearm Toss (dump points goes here. Seems least useful)
30 Fenrir Phantom (Even more powerful finisher than Combo Smash)
11 Whilrwind (seems like a better version of Final Take, since it costs less SP to hit 12 enemies, and a 1 second stun can give a little breathing room to recast buffs or whatnot)
20 Full Swing – Double Swing /Triple Swing (Is actually one skill instead of two. Powers up staple skills)
20 Smart Knockback (who wouldn’t want to knockback Pink Bean with 10k damage?)
20 Snow Charge (A free 10% bonus damage on non ice immune/resistant is awesome)
Summary – Total 151 SP
Full Swing (20/20) / Critical Combo (20/20) / Polearm Toss (30/30) / Fenrir Phantom (30/30) / Snow Charge (20/20) / Smart Knockback (20/20) / Whirlwind (11/20)

LV 70 – LV 70 : 1 Full Swing (1/20)
LV 71 – LV 76 : 3 Full Swing (19/20)
LV 77 – LV 77 : 3 Full Swing (20/20), Critical Combo (2/20)
LV 78 – LV 83 : 3 Critical Combo (20/20)
LV 84 – LV 89 : 3 Snow Charge (18/20)
LV 90 – LV 90 : 2 Snow Charge (20/20), 1 Polearm Toss (1/30)
LV 91 – LV 99 : 3 Polearm Toss (28/30)
LV 100 – LV 100 : 2 Polearm Toss (30/30), 1 Fenrir Phantom (1/30)
LV 101 – LV 109 : 3 Fenrir Phantom (28/30)
LV 110 – LV 110 : 2 Fenrir Phantom (30/30), 1 Smart Knockback (1/20)
LV 111 – LV 116 : 3 Smart Knockback (19/20)
LV 117 – LV 117 : 1 Smart Knockback (20/20), 2 Whirlwind (2/20)
LV 118 – LV 120 : 3 Whirlwind (11/20)

FAQ: Frequently Asked Questions
Q: “Fenrir Phantom vs Combo Smash. Which skill is more powerful?”
A: – Fenrir is always better than Smash.
Combo Smash : 30 combos : 600% damage
Fenrir Phantom : 100 combos : 800% damage x 2 = 1600% damage

Based on the skill description, Smash is better since
30 combos x 3 = 90 combos
= 600% x 3 = 1800% damage
you need only 90 combos and deal 1800% damage

BUT !!! you havent include the bonus damage from Combo Ability & Critical Combo.

By requiring 100 combos, Fenrir Phantom unlock Combo Ability & Critical Combo true potential, adding a total of 10 WA and +100% critical damage with 60% to activate. Making the damage deal by Fenrir is way more than 1600%. AND since Fenrir is a 2 hits skill, giving it a higher chance to activate combo in one of the hit or even in both hits. And a 2 hits skill also mean a much more stable damage than a one hit skill.

Other Information
Snow Charge is a free 10% damage to non ice monsters, which is a huge plus for a class that mobs like crazy, plus the slow is really nice to have.
The Full Swings power up our staple attacks, which is always nice.
Smart Knockback makes it easier to reduce how often enemies will attack you.
The reason I put spare points for Final Toss is because the damage increase for the enemies in the air seem really minuscule because it requires setting up the enemy for the bonus damage. Now I ask why deal a measly 110% to 12 enemies for a bonus +100% damage (which for Aran multipliers doesn’t seem much at all) when you can kill them faster without Final Toss and/or push them forward with Final Take for a bigger mob?




 
GloomysDate: Sunday, 2009-12-06, 2:02 PM | Message # 4
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Aran 4th Job Skill: Legend

Maple Warrior (Max: Lv30)
Increase all players’ stats within a party by certain percentage.
Lv1: MP -10, +1% Base Stats for 30 seconds, 400% Range
Lv15: MP -30, +8% Base Stats for 450 seconds, 400% Range
Lv30: MP -60, +15% Base Stats for 900 seconds, 400% Range
Yep, it’s the same old Maple Warrior everybody knows and loves. You’re not going to be summoning any Hellslayers, though.

Aggression (Max: Lv30) Passive
Increases the polearm mastery as well as weapon attack. Requires Lv20 Polearm Mastery.
Lv1: 65% Mastery
Lv15: 75% Mastery, WA +5
Lv30: 90% Mastery, WA +10
Ohhh, now we’re talking! Aggression is exactly the same as the 4th Job Archers’ Expert Mastery. Training is never going to be the same again.

Over Swing (Max: Lv30) Passive
Increases the damage of Double Swing and Triple Swing to the extreme. Requires Lv20 Full Swing.
Lv1: Double Swing MP -14, 112%x2 Damage & Triple Swing MP -16, 186%x2 Damage
Lv15: Double Swing MP -16, 140%x2 Damage & Triple Swing MP -18, 210%x2 Damage
Lv30: Double Swing MP -18, 170%x2 Damage & Triple Swing MP -20, 240%x2 Damage
Extreme? This is WAY over extreme. Your two trusty old pals get yet ANOTHER boost in damage (and MP cost). Happy? You bet I am. Button-mashing happy? Hehehehe. Over Swing turns Double Swing into a 2-hit spin and Triple Swing a 2-hit slash, making a full Triple Swing a 5-hit combo.

High Class Defense (Max: Lv30) Passive
Permanently increases the weapon defense of one’s armor.
Lv1: Damage taken -0.5%
Lv15: Damage taken -7.5%
Lv30: Damage taken -15%
Look familiar? It should. This is a carbon copy of Achilles.

Polearm Finale (Max: Lv30)
Swing your polearm widely to attack fiercely up to 12 monsters. You have to use Triple Swing first before using this skill. Requires Lv20 Triple Swing.
Input command: Triple Swing + Down + Attack
Lv1: MP -20, 410% Damage
Lv15: MP -25, 550% Damage
Lv30: MP -30, 700% Damage
Nice, now you have two options when it comes to main attack combos. You can rush mobs with Polearm Push, or maul them with this. Polearm Finale extends your reach by approximately 20%. Here comes the Polar Bear!!!

Tempest (Max: Lv30)
Turn surrounding monsters into ice that makes them die instantly. It deals four consecutive hits of powerful damage to boss monsters. 200+ COMBO is needed to use this skill. Requires Lv10 Fenrir Phantom.
Input command: Down + > + Attack
Lv1: 1210% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 10 seconds of freeze
Lv15: 1350% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 24 seconds of freeze
Lv30: 1500% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 40 seconds of freeze
The description’s saved me some explaining, although I’ve read somewhere that it reduces mob HP to 1 and freezes them but does not kill. In other words, it’s an Ice elemental version of the Paladin’s Sanctuary. HT popsicle, anyone?

EZ Shield (Max: Lv30)
Grants a buff that makes party members to receive less damage for a limited time. 200+ COMBO is needed to use this skill.
Requires Lv10 Continual Drain.
Input command: Down + Down + Attack
Lv1: -8.4% Damage for 60 seconds
Lv15: -14% Damage for 144 seconds
Lv30: -20% Damage for 240 seconds
Don’t you just love the combo system? EZ Shield complements High Class Defense/Achilles perfectly.

Freezing Posture (Max: Lv30)
Just like a frozen glacier you cannot be pushed back by an attack of a monster due its massive weight.
Lv1: MP -30, For 10 seconds, prevent from getting knocked back with a probability of 42%
Lv15: MP -42, For 150 seconds, prevent from getting knocked back with a probability of 70%
Lv30: MP -50, For 300 seconds, prevent from getting knocked back with a probability of 90%
This is the Arans’ version of Stance, and it makes you weigh a tonne. Seriously. Don’t use it if you’re on a diet.

Awakening (Max: Lv5)
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Lv1: MP -30, Escape from any abnormal condition, Cooldown time: 10 minutes
Lv5: MP -30, Escape from any abnormal condition, Cooldown time: 6 minutes
Notes – Again, this is exactly the same as the one that Adventurer characters get during 4th Job.

MapleStory Aran Skill Combinations

Double Swing : (ATTACK) + (ATTACK)
Also known as the Double Swing skill. You WILL be spamming this during 1st Job.
You don’t have any other option. It is rather powerful, though.

Triple Swing : (ATTACK) + (ATTACK) + (ATTACK)
Triple Swing skill. This will take over from Double Swing.
Take note that the last hit moves you forward a little bit, so keep some potions handy.

Tips #1 : (Body Pressure) + (Triple Swing)
Using Body Pressure before attacking with Triple Swing .
This makes sure that you deal a little extra damage
when the last hit moves you a little too far forward.
Still, keep some potions handy at all times.

Polearm Push : (Triple Swing) + (LEFT/RIGHT) + (ATTACK)
Triple Swing – Polearm Push combo. At max level, this will
slash 12 enemies 3 times each then slash once more to pile them up.
This will be your main attack combo for mobbing once you get Polearm Push.
Note that you can press to rush toward the left.

Combo Smash : (Triple Swing) + (DOWN) + (LEFT/RIGHT) + (ATTACK)
Triple Swing (or whatever combo) until you get more than 30 COMBO,
then use Combo Smash. This will probably kill off most of the enemies closer to you.

Polearm Toss : (Triple Swing) + (UP) + (ATTACK)
Triple Swing – Polearm Toss combo.
No, you can’t juggle mobs so don’t even think about it.
Just continue whacking before they land to deal maximum damage.

[Tips #2] : Triple Swing + … + Triple Swing + Polearm Toss + Combo Smash
- Triple Swing – Polearm Toss-Combo Smash combo.
Combo Smash’s damage is insane enough as it is.
If you hit mobs whle they’re in the air, the damage will be a lot higher.
Just be quick with it or you may miss your chance to hit them with Combo Smash.

[Polearm Finale aka Polar Bear Paw] : Triple Swing + Down + Attack
- Triple Swing – Polearm Finale combo. As I’ve stated before,
you can choose between Polearm Push and Polearm Finale for your main attack combo.
Yes, Polearm Finale is stronger, but if the mobs aren’t all in one spot,
Polearm Finale won’t hit all of them. In such a case,
you can use Polearm Push to pile them up first, then use Polearm Finale to crush them.

Polearm Push or Polearm Finale?
Upon maxing Polearm Finale, you’ll face this dilemma:
When should I use Polearm Push and when should I use Polearm Finale?
Here’s a general guideline:
1. Use Polearm Push when facing a large group of spaced-out monsters.
2. Use Polearm Push when in situations where monsters WILL push you back such that your next hit won’t connect.
3. Use Polearm Finale when up against monsters that are very close together/on the same spot.

Combat Step
- There’s a reason why Combat Step has the word “Combat” in its name. Utilising Combat Step quickly and efficiently can help you maintain your COMBO counter and also save your skin at times. For example, there are 2 groups of monsters, one in front of you and the other behind. You kill off one group, then turn and Combat Step to the other group and start hitting them. This will keep the COMBO count intact, provided you do it quick enough. Therefore, Combat Step might be a better choice to max compared to Polearm Booster.




 
GloomysDate: Sunday, 2009-12-06, 2:04 PM | Message # 5
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Aran Mounts

In contrast to the other classes, the Arans get FOUR mounts instead of three.
Like the Knights of Cygnus, the Arans get their first mount at Lv50.
The mounts get an upgrade every 50 levels.
In case you’re wondering, the wolf’s name is Ryu Ho (this may change in MapleSEA).

Lv50 Mount
-150% Speed, 120% Jump-
Requires: 10 Million Mesos, 50 Jr. Yeti Skin, 50 Seal Meat
Lv100 Mount
-170% Speed, 120% Jump-
Requires: First Mount, 40 Million Mesos, 200 Lime Powder Bottles, 200 Ink Bottles, 200 Butter-toasted Squid
Lv150 Mount
-180% Speed, 120% Jump
Lv200 Mount
-200% Speed, 120% Jump




 
GloomysDate: Sunday, 2009-12-06, 2:04 PM | Message # 6
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Aran Medals

Notes – I would recommend mobbing monsters around your level with the weakest polearm you can find to get the last 2 medals.

“Milestone” Medals
Awakened Aran
HP +50, MP +50
Obtained by reaching Lv10 and completing the 1st Job Advancement.

Aran in Memory
HP +100, MP +100
Obtained by reaching Lv30 and completing the 2nd Job Advancement.

Aran in Misery
Base Stats +1, HP +150, MP +150
Obtained by reaching Lv70 and completing the 3rd Job Advancement.

Aran in Hope
Base Stats +2, HP +200, MP +200
Obtained by reaching Lv120 and completing the 4th Job Advancement.

Aran the Hero
W.Att +3, HP +50, ACC +5
Obtained by reaching Lv200.

Aran Combo Medals
Combo Expert
Base Stats +1, ACC +2
Obtained by getting 50 COMBO. From quest given by Cassandra.

Combo Master
Base Stats +2, ACC +3
Obtained by getting 200 COMBO. From quest given by Cassandra.

Combo King
Base Stats +3, HP +50, ACC +5
Obtained by getting 500 COMBO. From quest given by Cassandra.




 
GloomysDate: Sunday, 2009-12-06, 2:05 PM | Message # 7
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Aran Combo Medals Frequently Asked Question

Q: Where can I obtain Combo Medal Quest?
You have to be level 15 to do this quest . When you become level 15 , A light bulb will pop up above your character. Double click the light bulb and follow the steps . You will have to add Combo ability for this quest.

Q: How to rack up high combo like 500+?
A: There are two methods you can choose: Fast or Slow way.
[Fast Method but Consume lots of HP/MP Potions]
The fast method requires you to burns (consume) few-many HP potion (health potion) and MP potion (mana potion). It requires you to equip a low weapon attack polearm and use it against a monster with high health but low avoid/evasion. If the monster has high avoid, you will be getting misses and no combo. Or you could use the conventional method where you train as normal but in an area with mobs (lots of monstesr)
[Slow Method but Takes Long Duration to Complete]
The slow method does not require you to burn ANY potion. It can be done at ANY level! Cool right? Ok, first, head to a place such as Southern Forest 3 (green mushrooms) or any place where you can find many close gap platform. Find a spot for you to poke them (poke means pressing down and hit) you will get to 300+++ in no time. Poke deals a maximum and minimum damage of 1. One green mushroom has 250 HP, poking them 250 times earns 250 combo. Repeat this step on the 2nd mushroom to earn another 250 combo! This method takes some time but if you don’t need to bother about going to potion shop to buy potions.

Q: Which place is best to gain lots of combo ?
A: [Tips] Take off all your wa/str eq, use your lousiest PoleArm to whack while trying to get the medal, or use crouch attack (down + attack). slower but you get your 500 combos
Find a place with decent mob spawn, on a platfrom with a wall. back face the wall,
Visit scorpions at magatia, or truckers and Singapore.
Visit noo noo the snowman (boss in town)
Visit one map before sleepywood town with hordes of curse eyes and evil eyes
Visit perion with alots of dark axe stumps. easily get 800+ combo




 
GloomysDate: Sunday, 2009-12-06, 2:06 PM | Message # 8
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[Fast Method] Aran Combo Master (200 combo) + Combo King (500 combo)
To earn combo king medal using the fast method at “Caution Falling Down”, your character should have at least 26 accuracy (level 18 above) to be able to hit Octopus and Bubbling. Bring along 50 white potions (Recovers 300 HP) and 40 blue potion (Recovers 100 MP). Summon your Snail Roon (free cash pet from Ellinia Fairy) to auto-pot your HP and MP so you can focus on hitting those monsters! Here is a tip! Don’t kill the monster too fast else you have nothing to hit. Leave 1-2 monster behind as backup while waiting for the next spawn to appear, then round up those mob once they spawn.




 
GloomysDate: Sunday, 2009-12-06, 2:07 PM | Message # 9
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Aran Skill Books (Aran Mastery Books)

Below are the skill book and mastery book obtain through monster hunting.
If you found a monster that drops an Aran book, post a comment, and I add it here.
Note: Skill Book are Level 10 while Mastery Book are Level 20 and Level 30

Polearm Finale
10 : Zakum3
20 : Pianus, Bone Fish
30 : Horntail, The Chief Guardian of Regret (Blue)

Combo Tempest
10 : Zakum3
20 : Qualm Guardian, Lilynouch
30 : Horntail, Oblivion Guardian

Overswing
10 : [QUEST]
20 : Blue Dragon Turtle, Papulatus2
30 : Red Wyvern, Dodo

Combo Barrier
10 : Zakum3
20 : Raika, The Priest of Regret
30 : Horntail, Chief Oblivion Guardian

High Class Defense
10 : Zakum3
20 : Chief Memory Guardian, Dodo
30 : Green Cornian, Raika

High Mastery
10 :
20 : Dark Wyvern, Griffy
30 : Papulatus, Memory Monk

Freeze Standing
10 :
20 : Manon, Skelosaurus
30 : Memory Monk Trainee, Lilynouch

Aran Map Location

To prevent Aran from getting lost from his regular training in the woods, Lirin and her friends have provided Aran with a map of Rien.

To travel from Rien to Victoria Island and other parts of the land, visit the Penguin Port.
There are various arrows to show you the way to the harbor,
just follow the arrow and you will arrive at the Penguin Port in no time.

Speak to Puro and pay a travelling fee of few hundred mesos and off you go to Victoria Island.




 
GloomysDate: Sunday, 2009-12-06, 2:07 PM | Message # 10
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Aran Recommended Training Areas

As an Aran, you’re quite flexible in where and how you’d like to train.
I’m going to post down a couple training areas that I know/have been told to be good.
Note: PQ refers to Party Quest.

Level 10-20
Cynical Orange Mushrooms, Rainforest East of Henesys (Pig and Orange Mushies), Pig Beach, Caution Falling Down, Henesys PQ, Orbis Exchange Quest

Level 20-30
Cynical Orange Mushrooms, Ant Tunnel 1, Ant Tunnel 2 Mini dungeon [Zombie Mushrooms/Horned Mushrooms], Hunting Ground In the Deep Forest 1 [Curse/Evil Eyes], Sahel 1 & 2[Scorpios/Sand Rats], Ariant PQ, Kerning PQ

Level 30-40
Monster Carnival PQ, Ludibrium PQ, Scorpions at Sahel 1, Iron Mutaes, Fire Boars

Level 40-50
Monster Carnival PQ, Ludibrium PQ, Roids at C-1, Truckers, Straw Target Dummy

Level 50-60
Mysterious Path 3[Selkie Jr. & Slimy], Truckers, Ludibrium Maze PQ, Monster Carnival PQ 2, Forest Of Golem[Mixed Golem & Dark Golem], Roids and Neo Huroids @ C-2, Sleepy Dungeon 5,

Level 60-80
Lower Ascent[Windraiders & Stormbreakers] , Mysterious Path 3[Selkie Jr. & Slimy], Forest Of Dead Trees[Coolie Zombies], Fantasy Theme Park 2[Yabber Doo & Booper Scarlion], Orbis PQ, Magatia PQ

Level 80-120
Area of ANY Kentaurus, Fantasy Theme Park 3[Vikerola], Spirit Vikings, Entrance to the Spooky, World[Gallopera], Dual Ghost Pirates, Windraiders @ Lower Ascent, Himes, Squids, Memory Lane 1,2,3,4, Road of Regrets 1,2,3,4

Level 120+
Himes, Road of Regrets 3,4, Road to Oblivion 1 2 3 4, Skelegons& Skelesaurus’, Crimson Guardians




 
GloomysDate: Sunday, 2009-12-06, 2:09 PM | Message # 11
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Finger Cramping Guide~
Recommendation
Stats: Pure Str all the way till 30
Equipment: Dex 10 bathrobe, Dex 5 shoe
Weapons that add accuracy (Polearm)
Maple scorpio – hunt at fantasy theme park 2 blooper scarlion (that antique wright brothers aircraft)
Guanyu, Maple Karsten
Suggested End game Weapons
Purple Surfboard – Speed +5, and fast

Aran Training Guide
Note: h is short for Hour (duration it takes to complete the training)
01 – 13 : Do Quest (<1h)
13 – 20 : HPQ – Henesys Party Quest (<2h)
20 – 23 : Green Mushrooms (<1.5h)
23 – 30 : Zombie Mushroom / Horned Mushroom (Ant tunnel 1-2 Mushroom Cave) (<4h)
(Remember to get those 99 and 999 quests and other mushroom quests at ant tunnel 3, 4 and sleepywood)
LV30 – LV35 : Add dex – until base 40 dex
30 – 32 : Sahei – Scorpion (Buy sniper potion if can’t hit – Get your combo king medal) (<2h)
(Max Polearm Mastery first, it adds to accuracy)
32 – 50 : Monster carnival 1 – Start with teddy first then king bloc and then do max rombot +spd at around lvl 39. Remember do all in room 3/4
(Note : first few levels will miss toy trojans depending on accuracy, may need to go nlc buy that accuracy 8 min potion)
mc1 33-40 <5h
40-45 <4h
It is strongly recommended to train at Monster Carnival 1. Why?
If you are soloing and your party member is dead or at the revived area,
1 rombot yields 450 exp.

32 – 40 : Sahel 1 Scorpion (High Spawn Rate + Easy to maintain combo)
40 – 45 : A night in the forest – Paper Lantern Ghost (Bring accuracy pots from NLC)
45 – 50 : B-1 Magatia – Kill Iron Mutae (Single platform too and Godly Spawn)
51 – 71 : MC2 2min rushed swap too. each 2min rush swap is 33k exp
50 – 58 : Mulung – Straw Target Dummies (Single platform, Godly Spawn)
58 – 68 : C-2 Magatia – Roids (Single platform, Godly Spawn)
68 – 73 : Lab 201 Magatia – Homun (Single platform, Godly Spawn)
73 – 82 : Lab 202 Magatia – (Single platform, Godly Spawn)
82 – 85 : Either MPQ or Ftp2 or you can stay at lab 202 Magatia.
85 – 90 : Party at Sky Nest 2 all the way till 94.
Each 1 take a platform. Sky nest 2 is inflict a lot of status effect upon you.
90 – 94 : Temple of time (First map)
94 – 130 : Spooky, party with another aran. each 1 take a platform
130+ : Temple of time, pt with others, each 1 take a platform. (Some mobs can’t be frozen)




 
GloomysDate: Sunday, 2009-12-06, 2:09 PM | Message # 12
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Quests~
Upon creating an Aran class character in MapleSEA, you will automatically take on the role of a member of the Aran clan. As a recently awoken hero, you will be aided by Lilin and various in-game characters as you relearn the skills that lie dormant in you. As a legend, you will first assist Helena to find the lost kid before travelling to your destined land. Soon, you realize that you are destined to follow the path according to the quests as planned. A brief introduction of the Quests to all our rising heroes in Rien:

1. Aran Tutorial Quests
Please Find the Kid, The Return of the Hero, The Weapon That Disappeared, Vanished Skills, A Gift For the Hero, Lirin’s Story, Basic Training 1, Basic Training 2, Basic Training 3, Physical Fitness Test,

2. Aran 1st job advancement
The Five Heroes, A Hero That Uses Pole Arm

3. Aran 2nd job advancement
In Search of Its Rightful Owner, Mirror of Desire, In Search of the Best Weapon

4. Aran 3rd job advancement
Weapon Never Leaves Owner Alone, Get That Thief!, Making the Red Jade, Friendship with Yeti

5. Aran 4th job advancement
Weapon Starts a Fight, Slowing Down the Pole Arm

6. Aran Level 200 advancement
Weapon Soothes the Owner

7. Aran Monster Riding
Puni’s Request, Formula for Wolf Cub, Kenta’s Vitamins for Wolf Cubs, Wolf Cub Named Ruho, Wolf Mount, The Lost Wolf, The Lost Saddle, Wolf Cub in Puberty, Nanuke’s Advice, Kenta’s Teen Wolf Vitamins, Scadur’s Advice, Cynical Wolf, A Visit from the Wolf Herd, Wolf Test, A Wolf’s Heart, Ingredients for Life Water for Wolf
The Rage of the Head of Wolves, Reacquiring Life Water for Wolves, Evolving Wolf

8. Aran Story Quests
New Beginning
Keep Training! 1, Keep Training! 2, Keep Training! 3
One Step At a Time, To Victoria Island, Role of an Informant, Teo’s Information, Gathering Up Info, Checking Out the Orange Mushroom, Monster War?, Cynical Orange Mushroom, 1st Gig Completed, 2nd Informant Gig, Green Mushrooms and many more…




 
FaymisDate: Sunday, 2009-12-06, 9:42 PM | Message # 13
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Holy crap thats alot to read.

 
motoDate: Sunday, 2009-12-06, 10:38 PM | Message # 14
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very nice D: thank you manny~


Read the directions, and directly you'll be directed in the right direction.
 
MikkoDate: Sunday, 2009-12-06, 11:15 PM | Message # 15
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Thanks Manny <3 I only read the first post, too lazy xD Maybe I'll read the rest if I decide to make an aran.

<- The most awesome goal ever. Thank you Granlund <3 Finland - world ice hockey champion 2011
 
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